self.attributes['atk']+=2
self.attributes['def']+=2
defoptimal_potion_distribution(role_type):
ifrole_type=='attacker':
return{'atk_potion':10,'def_potion':2}
elifrole_type=='defender':
return{'atk_potion':2,'def_potion':10}
defoptimal_skill_order(boss_type):
ifboss_type=='melee':
return['high_dmg_skill','aoe_skill','heal_skill']
elifboss_type=='ranged':
return['aoe_skill','high_dmg_skill','heal_skill']
classSwordSaint:
def__init__(self,name):
self.name=name
self.equipment={'sword':'legendary'}
defdefeat_boss(self):
print(f"self.name}击败了最终BOSS,成为剑圣!"
defcheck_gimmick(equipment_set):
if'sword'inequipment_setand'shield'inequipment_set:
return'power_up'
return'normal'
defrecommend_game(player_type):
ifplayer_type=='casual':
return'龙之崛起'
elifplayer_type=='competitive':
return'幻影之城'
deforganize_event(event_type):
ifevent_type=='swap':
print("("角色养成大赛等你来战!"
defgame_summary():
print("
deffuture_game_features():
print("